![]() ![]() Air vehicles are in two different places, the "Tac Points" and the buy menu. Anti-air is broken into light and heavy, heavy being mobile sam turrets mostly, and light using heavy bullets that tear apart helicopters mid-air, but both are easily taken out by land units. Finally, there's heavy that is for taking out buildings, and breaking through enemy locations to capture strategic points on the map, that have only two weaknesses I could find, air units and Tac Point bonuses. Medium for taking out APC's, but are easily taken out by artillery. Light for taking out small infantry units and light transport, but are dominated by AT. Tanks are broken down into light, medium, and heavy. APC's are used as transport over land, and if it's amphibious even by sea if you are in need of that approach. Infantry can go into buildings and use them as makeshift forts, making an apartment complex an MG nest, or even hold off tanks with AT units firing from windows that suddenly attack you from the side as you're going by. Infantry and sometimes light transport can hide in the forests designed for ambushes and strategic placement for ground infantry. First up is the strategy elements in the game, this can sometimes feel as if it was a Total War game set in the "Modern Era" in which every single movement counts. World In Conflict: Soviet Assault is a rather fun mission-type RTS, while with no resource management beyond tax income, it excels in what it World In Conflict: Soviet Assault is a rather fun mission-type RTS, while with no resource management beyond tax income, it excels in what it delivers with awe inspiring visuals and strategic gameplay beyond what most can handle allowing countless of their troops to march into death.
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